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Report No.
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Parallel volume rendering on immersive projection technology

Nakajima, Norihiro  ; Ono, Nobuaki*; Suzuki, Yoshio*; Kureta, Masatoshi*

Our research interest is to implement volume rendering on CAVE system at enough frame rate. It can be implemented on CAVE easily using texture mapping but there are some defects; for example frame rate declines when the view point is close to the data and images projected to the screens become big. Thus we try to find another way to implement it on CAVE. Considering that Onyx300 is a parallel computer and there are some algorisms of volume rendering which improve the frame rate, we make the program that draws stereo images through two of the algorisms and by parallel computing, and displays only two images on CAVE. And we confirm that this program works well and draws stereo images at sufficient frame rates.

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