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In-situ visualization based on particle based volume rendering

Kawamura, Takuma 

We discuss the development and application of an in-situ visualization system using particle based visualization data. As the simulation becomes larger, the conventional visualization method involving data transfer to the pre-post node requires a huge amount of processing time. In this study, in order to enable real-time visualization and analysis for large-scale simulations, an interactive in-situ visualization system using particle data was developed and optimized for the latest many-core environment. Using the developed system, it was confirmed that interactive visualization is possible when executing batch processing of simulations. A visualization example of AMR based simulations on the latest GPGPU machine is also reported.

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