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Design of play specific to the saddle type interface and its implementation

Yokota, Sho*; Chugo, Daisuke*; Hashimoto, Hiroshi*; Kawabata, Kuniaki   

The purpose of this paper is to experimentally investigate specific ranges of play (software backlash, deadzone) on the saddle type interface for the personal mobility (PM), and to implement them into the control scheme.

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